Tag: Pixel-art
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A guide to creating pixel-art assets (part 1)
On the value of pre-made assets (Tl;dr: Long dissertation about why royalty-free game assets are important in general, and to me personally. Feel free to skip and go to the first section of the actual guide, What is pixel-art and why use it?) As you might know if you’ve read some of my previous entries…
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Let’s Talk Game Boy: Homebrew and modding
A few days ago, I did something that I hadn’t done in a number of years: I had a look at my “Memories and screenshots” folder, tucked away in a corner of a hard drive, and looked for gamedev screenshots. I seem to have misplaced or deleted most of my earliest gamedev projects; however, in…
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The joy of exploring and creating voxel worlds
Hi everyone! I hope your enjoying the weekend. Today I wanted to talk about something a bit different, something that has been quite important to me during the past year: voxel worlds! I’ll talk a bit about Minecraft, modding, Minecraft alternatives and, finally, programs that let you create voxel assets and even entire voxel games…
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Art gallery is open!
Hello everyone! I’m writing today to share some news. After meaning to do so for a while, I’ve finally had the time to create a small art gallery/portfolio, which compiles some of my favorite illustrations and pixel-art pieces I’ve made over the years! You can find it in the top menu or by visiting this…
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Recovering my monster designs (2002-2017)
Hello everyone! I hope you’ve had a great April! I was personally able to get some days of vacation, which allowed me to (finally) tackle a project that I’d been looking forward to for the past year: recovering, organizing and digitizing all of my old monster designs and drawings. This might seem simple… just scan…
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Top 5 of top-down pixel-art assets from itch.io
Hello everyone! I hope you’re doing well. This month I wanted to talk a bit about game assets and, in particular, about top-down pixel-art assets that can be found on itch.io, both free and nonfree. This is a topic that has caught my interest pretty recently. I didn’t use to think much about it, really,…
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Orosynthe devlog: Color palette
Hello, everyone! Time has flown by and August is nearing its end. Phew! I hope you enjoyed your holidays, if you had any, and that it isn’t unbearably hot or unbearably cold where you live. After so much research and documentation, I feel like doing something different, so today I’m going to go over the…