pingudroid: pixels, music, videogames and stuff (and penguins)
  • OIOPOLIS devlog: Making of the demo

    OIOPOLIS devlog: Making of the demo

    (cover photo by laia_papaiaa) This is a (mostly) spoiler-free devlog, but I recommend that you play the OIOPOLIS demo first, if you haven’t already! It’s short (20/30 minutes long) and can be played for free directly from the browser, even from a phone. You’ll find it here. Thanks for playing and for reading! Hey! I’m…

  • Putting a 2023 Game Boy game on a 1997 laptop

    Putting a 2023 Game Boy game on a 1997 laptop

    Want to hear the story of how I set up a 26-year-old computer to be used as a demo PC at a gamedev event? Read on! Hi everyone! As you may already know, for the past few months I’ve been working on a Game Boy game with a friend: OIOPOLIS! The demo has already been…

  • What is pixel-art and why use it?

    What is pixel-art and why use it?

    Let’s start from the basics: what is pixel-art? And why is it so relevant in the indie game world? Pixel-art began as a technical limitation from the earliest computers and game consoles, but over time has been “reborn” (not that it was ever actually dead) and established as an art medium in itself, and one…

  • Game Boy Homebrew and modding

    Game Boy Homebrew and modding

    A few days ago, I did something that I hadn’t done in a number of years: I had a look at my “Memories and screenshots” folder, tucked away in a corner of a hard drive, and looked for gamedev screenshots. I seem to have misplaced or deleted most of my earliest gamedev projects; however, in…

  • The joy of exploring and creating voxel worlds

    The joy of exploring and creating voxel worlds

    Hi everyone! I hope your enjoying the weekend. Today I wanted to talk about something a bit different, something that has been quite important to me during the past year: voxel worlds! I’ll talk a bit about Minecraft, modding, Minecraft alternatives and, finally, programs that let you create voxel assets and even entire voxel games…

  • Recovering my monster designs (2002-2017)

    Recovering my monster designs (2002-2017)

    Hello everyone! I hope you’ve had a great April! I was personally able to get some days of vacation, which allowed me to (finally) tackle a project that I’d been looking forward to for the past year: recovering, organizing and digitizing all of my old monster designs and drawings. This might seem simple… just scan…

  • Top 5 of top-down pixel-art assets from itch.io

    Top 5 of top-down pixel-art assets from itch.io

    Hello everyone! I hope you’re doing well. This month I wanted to talk a bit about game assets and, in particular, about top-down pixel-art assets that can be found on itch.io, both free and nonfree. This is a topic that has caught my interest pretty recently. I didn’t use to think much about it, really,…

  • Magic Penguin vs Giant Chicken

    Magic Penguin vs Giant Chicken

    Hello, everyone! I hope you’re well. This time I will be sharing one of the game projects that I finished during the Unity course I took a few months ago. This is perhaps the project that I’m the most proud of. Introducing… Magic Penguin vs Giant Chicken You can download the game for free on…

  • A first look into Unity, from the perspective of a Godot user

    A first look into Unity, from the perspective of a Godot user

    Hello everyone! I hope you’re well. This past couple of weeks have been a bit insane for me (lots of stuff going on at once!), and today I was planning on writing about music composition, but since I’m currently taking a course on Unity game development, I’ve changed my mind. I’m going to talk engines…