Tag: Gamedev
-
A guide to creating pixel-art assets (part 1)
On the value of pre-made assets (Tl;dr: Long dissertation about why royalty-free game assets are important in general, and to me personally. Feel free to skip and go to the first section of the actual guide, What is pixel-art and why use it?) As you might know if you’ve read some of my previous entries…
-
Let’s Talk Game Boy: Homebrew and modding
A few days ago, I did something that I hadn’t done in a number of years: I had a look at my “Memories and screenshots” folder, tucked away in a corner of a hard drive, and looked for gamedev screenshots. I seem to have misplaced or deleted most of my earliest gamedev projects; however, in…
-
The joy of exploring and creating voxel worlds
Hi everyone! I hope your enjoying the weekend. Today I wanted to talk about something a bit different, something that has been quite important to me during the past year: voxel worlds! I’ll talk a bit about Minecraft, modding, Minecraft alternatives and, finally, programs that let you create voxel assets and even entire voxel games…
-
Top 5 of top-down pixel-art assets from itch.io
Hello everyone! I hope you’re doing well. This month I wanted to talk a bit about game assets and, in particular, about top-down pixel-art assets that can be found on itch.io, both free and nonfree. This is a topic that has caught my interest pretty recently. I didn’t use to think much about it, really,…
-
Village Trader + thoughts on RPG Maker and future projects
Hello everyone! Today I want to share with you another small game project that I just published on itch.io: Village Trader! Village Trader is a short PC game with a 1-bit aesthetic, about trading items with the villagers of a small town. It’s controlled almost entirely by mouse and it’s very short and straightforward. Give…
-
Magic Penguin vs Giant Chicken
Hello, everyone! I hope you’re well. This time I will be sharing one of the game projects that I finished during the Unity course I took a few months ago. This is perhaps the project that I’m the most proud of. Introducing… Magic Penguin vs Giant Chicken You can download the game for free on…
-
Some important lessons I’ve learnt on game development
Hello everyone! First of all: I’m back! I know I haven’t posted in a very long time (since September, to be exact) but it was for a very good reason. As I explained in my last post, these past few months I’ve been taking a pretty demanding course to learn game development in Unity. This…
-
A first look into Unity, from the perspective of a Godot user
Hello everyone! I hope you’re well. This past couple of weeks have been a bit insane for me (lots of stuff going on at once!), and today I was planning on writing about music composition, but since I’m currently taking a course on Unity game development, I’ve changed my mind. I’m going to talk engines…
-
Orosynthe devlog: Color palette
Hello, everyone! Time has flown by and August is nearing its end. Phew! I hope you enjoyed your holidays, if you had any, and that it isn’t unbearably hot or unbearably cold where you live. After so much research and documentation, I feel like doing something different, so today I’m going to go over the…
-
Orosynthe devlog: Designing the game world
Hello, everyone! I hope you’re having a nice weekend and a decent August. I didn’t publish an entry last week because I preferred to focus on finishing my research, gathering reference pictures and documentation and such. But I don’t want to take too long between updates, so today I’m back to document my advances! According…
-
Orosynthe devlog: References are important, even in fantasy
Hello everyone! I hope you’re having a nice August so far. Personally I’ll be working through all of it and won’t stop until next year (the joys of freelance life!) but I already had some rest a few months ago, so I’m not complaining. 😉 Also, for now I have more than enough free time…
-
Orosynthe devlog: A beginning
Hi everyone! I hope you’re having an OK weekend. Personally I’ve spent the past few days either eating, sleeping, working or watching TV shows (I’m currently obsessed with the first season of Loki), but it’s time to get back on track and keep working on my own creative projects! Fiction doesn’t write itself, and neither…