pingudroid: pixels, music, videogames and stuff (and penguins)
  • OIOPOLIS devlog: Making of the demo

    OIOPOLIS devlog: Making of the demo

    (cover photo by laia_papaiaa) This is a (mostly) spoiler-free devlog, but I recommend that you play the OIOPOLIS demo first, if you haven’t already! It’s short (20/30 minutes long) and can be played for free directly from the browser, even from a phone. You’ll find it here. Thanks for playing and for reading! Hey! I’m…

  • Putting a 2023 Game Boy game on a 1997 laptop

    Putting a 2023 Game Boy game on a 1997 laptop

    Want to hear the story of how I set up a 26-year-old computer to be used as a demo PC at a gamedev event? Read on! This post has also been published as a thread on Mastodon, in case you prefer that format. Thanks for reading! Hi everyone! As you may already know, for the…

  • VN review – Synergia

    VN review – Synergia

    CW/TW: Spoilers, mentions of sexual assault and pedophilia. I recently got the Fanatical anime bounty bundle (which ends tomorrow, by the way!), focused on games with an “anime” aesthetic, most of them visual novels. I thought this bundle could be a good way to find stuff to play and review; so, after looking through the…

  • VN review – Arcade Spirits: The New Challengers

    VN review – Arcade Spirits: The New Challengers

    CW/TW: mentions of suicide, spoilers. This is a spoilery review, so beware: read it if you have already played the game or if you don’t mind spoilers (I won’t really reveal stuff like “the end of the game” and other major plot points, just specific details throughout, so this shouldn’t ruin the experience of the…

  • Creating pixel-art assets: an introduction

    Creating pixel-art assets: an introduction

    On the value of pre-made assets (Tl;dr: Long dissertation about why royalty-free game assets are important in general, and to me personally. Feel free to skip and go to the first section of the actual guide, What is pixel-art and why use it?) As you might know if you’ve read some of my previous entries…

  • Let’s Talk Game Boy: Homebrew and modding

    Let’s Talk Game Boy: Homebrew and modding

    A few days ago, I did something that I hadn’t done in a number of years: I had a look at my “Memories and screenshots” folder, tucked away in a corner of a hard drive, and looked for gamedev screenshots. I seem to have misplaced or deleted most of my earliest gamedev projects; however, in…

  • The joy of exploring and creating voxel worlds

    The joy of exploring and creating voxel worlds

    Hi everyone! I hope your enjoying the weekend. Today I wanted to talk about something a bit different, something that has been quite important to me during the past year: voxel worlds! I’ll talk a bit about Minecraft, modding, Minecraft alternatives and, finally, programs that let you create voxel assets and even entire voxel games…

  • Let’s Talk Game Boy: Boxed Games and Manuals collection

    Let’s Talk Game Boy: Boxed Games and Manuals collection

    Hi everyone! I hope you’re well. As promised, I’m coming back today with a part 2 of our previous blog entry, where I talked about my Nintendo handheld console collection and showed you some nice pictures. Today I was actually planning on showing you my entire physical game collection, but after trying (unsuccessfully) to make…

  • Let’s Talk Game Boy: Nintendo Handheld Console Collection

    Let’s Talk Game Boy: Nintendo Handheld Console Collection

    Hello everyone! I hope you’re having a nice summer (if you’re in the Northern Hemisphere) (I’m not, it’s searing hot in here!) or a nice winter if you’re in the south. Thanks for passing by my blog! Today I wanted to write about something very dear to me, which has sparked my interest again in…

  • Recovering my monster designs (2002-2017)

    Recovering my monster designs (2002-2017)

    Hello everyone! I hope you’ve had a great April! I was personally able to get some days of vacation, which allowed me to (finally) tackle a project that I’d been looking forward to for the past year: recovering, organizing and digitizing all of my old monster designs and drawings. This might seem simple… just scan…